I had no expectations when it came to The Order 1886. I usually never look into games, movies, tv shows, and books I'm interested in as I want to form my own, unbiased opinion about said experiance. I try to never be excited for or disappointed in anything new because I then have the capacity to be surprised or let down on based on my experience, rather than preconceived ideas or feelings I have about something. So, going into The Order, I knew next to nothing except what I had heard about the games length.
Let me just get it out of the way, the game was short, I completed it in around 7 hours. To put it in perspective though, other third person, over the shoulder shooters are short too.The Uncharted campaign was about 6 hours for me, Uncharted 2 was about 8 hours, Gears of War was about 5 hours, and Gears of War 2 and 3 each took me around 8 hours to complete. The Tomb Raider 2013 reboot took me about 12 hours to complete, that was after I went back in and tried to get some collectables. As with The Order 1886, the games I mentioned don't have very long campaigns, but, to be fair, I understand that each of these contain multiplayer options which would then, theoretically, extend the game life on each of them. I however, never played the multiplayer, except for Gears of War co-op, but that was to get through the game and it did not add any extra length to my Gears time. So far, the length of The Order 1886 seems to be an industry standard for this type of game.
ANYWAYS, my time was well spent on The Order 1886. The graphics are beyond incredible, truly 'next gen' and about time. All the cut scenes were rendered in game, and didn't require any extra CG enhancements. They were all so, so pretty. Water reflections actually reflect what surrounds the puddles, as do the reflections in windows. I was playing Last of Us Remastered for a bit after my time with The Order 1886 and was looking into puddles. All of the puddles had the exact same images reflected in them throughout the game. Trippy, huh? Scones of lights had different glow effects, the characters clothing flowed smoothly with realistic movements, paces changed as the characters walked up and down stairs, there were lots of little details that I take for granted in games, that was all done so well it felt pretty real.