Finally Monster Hunter is back where it belongs, ON MY TV!

BY Chad Hojnacki | June 12, 2017


Sony dropped a bombshell on us when this trailer debuted. It's been 6 years since Monster Hunter was on a Playstation and that was a port for the Vita. My mind has been blown and I am beyond excited for this, much more so than the announcement earlier this month about Monster Hunter XX on the Switch which is only scheduled for Japan.

Due out early 2018 on the Playstation 4, Xbox One and at a later date on the PC (if ever).

Features, some new and a few old but still good.

Very excited for a few of these detailed features like the first time ever for Monster Hunter to have cross-region play as well as drop-in play so you don't have to go back to the hub if a buddy hops on while you are on a hunt. Here are a few other features that Capcom has spoken about during E3.

Living and breathing ecosystem: Utilize the surrounding environment and wildlife to your advantage. For example, pit monsters against one another to lure the main target creature to the right place, but be careful not to become hindered by the hazards they present.

Global simultaneous release: For the first time in the Monster Hunter series the latest title will release within the same launch window and unite hunters across the world with cross-region cooperative play options.

Online drop-in multiplayer: When the battle is too daunting to take on single-handedly, hail up to three other hunters to assist during quests by sending up a SOS flare to a worldwide server full of potential teammates.

Hunt to craft new gear: Defeat monsters and collect loot from fallen foes to craft equipment and weapons styled after the monsters that have been slain. Selecting the right loadout can help exploit enemy weaknesses to gain an advantage in battle.

Master the beasts: A variety of ferocious creatures inhabit the new world landscape including the series mainstay Rathalos and the all new Anjanath. Players can mount the monsters with the dynamic riding mechanic, allowing them to travel along the monster’s body and deliver locational damage.

Seamless gameplay: Players and monsters can move from one map area to another freely and without loading screens whilst gameplay also dynamically transitions between night and day.